No longer an experimental program, computer games are increasingly being used in schools across the country, according to a survey conducted by the Joan Ganz Cooney Center. Half of the 505 elementary school teachers surveyed said they use games with their students two or more days a week Is the shsat really hard, and 18 percent use them daily.
More in-depth coverage of the study will be offered soon, and in the meantime, some statistics from the study will be available:
Nearly 70 percent said “less advanced students are doing more with subject content using digital games.
Three fifths noted “increased focus on specific tasks and improved collaboration among all students.
Sixty percent said using digital games “helps personalize learning and better assess students’ knowledge and learning outcomes.
While most use Apple or a PC, 25 percent said their students use an iPad or tablet, and less than 10 percent prefer other mobile devices or game consoles.
Sixty-two percent said the games helped smooth out the complexity of lessons and teach students at different levels in their class more effectively.
Teachers mainly used games for literacy development (50 percent) and mathematics education (35 percent), and noted that compliance of games with state standards of compulsory education was at the highest level.
Teachers said the cost of digital games was the main obstacle to their integration into education. But only 17% of the interrogated shared that the school spent $ 100 or more on games, and 40% were not sure. Lack of access to https://argoprep.com/blog/shsat/how-hard-is-the-shsat/ technological resources and emphasis on preparation for standardized testing were also mentioned as an obstacle.
The majority of teachers surveyed taught in elementary school and 86 percent worked in public schools, 60 percent of which were Title 1 schools (the federal program to fund schools with high numbers of underachieving students from low-income families). Moreover, 80 percent of teachers surveyed had worked for at least five years at the time of the survey, and 20 percent had been teaching for more than 25 years.
The study found that teachers need to be taught how to make better use of these digital games, not only for those who are not familiar with them, but also for those who perform well with them.
Last month’s online survey, VeraQuest selected 505 school teachers who taught from kindergarten to eighth grade in the United States and was designed to find out what teachers think about digital games in terms of their impact on students’ academic performance. Teachers were randomly selected from a high school target group that “is typically proportional to the entire group of U.S. teachers.
The survey, “Attitudes of Teachers on the Application of Digital Games in the Classroom,” is part of research organized by the Education Games Publications Board, convened by the Joan Ganz Cooney Center and E-Line Media, and funded by the Bill & Melinda Gates Foundation and the John S. & James L. Knight Foundation. The study also https://argoprep.com/blog/shsat/new-shsat-exam/ received additional support from BrainPOP, which creates games for learning in school.